With the Polycount BRAWL and Dominance War V competitions are wrapping up there’s two more competitions starting. So if you’re looking for something to do then check these out. For future competitions and challenges I’m going to make my best effort to post them here. Too many times I come across things that I would have participated in but with the deadline over or soon to run out. So getting more word out will possibly prevent someone from missing out on a great experience. I won’t get into the details of the competitions, just read them over. Both are very cool and have crazy lead times for the deadline.
3D Challenge: FREEDOM
Start: May, 4th 2011
Deadline: July, 4th 2011
CGHUB & ImagineFX present Bobby Chiu’s Fairy Tales Re-Imagined 2D & 3D Art Challenge
Start: May, 4th 2011
Deadline: August, 4th 2011
Every one of these challenges I have participated in have pushed my knowledge and skills further and further (in more categories than you would think). So I highly recommend giving them a shot. If you stay focused on your personal improvement your sense of accomplishment will be great when the deadline ends.
Also on a side note I’m testing out some different website styles (this may take a while). But I’m going to experiment until I get what I like. The visuals aren’t customized with this one as they were one my last style but that is also in the works. Have never been keen on links that don’t automatically open in a new tab or window which is what is currently happening. Adding that to the “To Figure Out” list. Edit: Figured out the link issue. Just some simple html to fix that. While researching this issue I came across this whole issue of proper etiquette on a link opening in the current window or an existing window. It’s my biggest pet peeve when I’m surfing and wouldn’t be able to sleep at night knowing that I’m contributing to such a disliked function.
I haven’t posted in a while so here’s a big dump of stuff that I did for the Evolve CG contest that just ended. Sadly I wasn’t able to submit my most recent work to be judged because of some learning hurdles that I quickly…uh…hurdled within the day or two following the deadline. So while I’m bummed about not officially entering I’m not bummed over the amount of stuff that I learned.
The character still isn’t finished but I’m going to keep going back to this until I hit my concept art goal as well as play with some of the versioning I’ve done (and have in mind) with it. At worst I’ll have some spare parts to kit bash together at best I’ll have a few different version of a cool looking character AND kit bash pieces. 🙂 Character was created with ZBrush, Maya and a tiny bit of 3DS Max. As you can probably see I still need to get some sculpting done in ZBrush as this is mostly just modeling work.
The assignment was to create a Hero or Legend from any cultures Mythological stories. Mythology has never been one of my strong points in knowledge and while I am familiar with Greek Mythology it’s also the most overused. So on to research, and research, and more research. Until I finally reached the Norse Mythology. If you haven’t come across these original stories I HIGHLY RECOMMEND you give them a read. They are extremely original and creative and they don’t pull ANY punches. So if your thing is unicorns and rainbows these stories may traumatize your for life. With that warning aside I highly recommend checking them out.
If you’re interested in Tyr’s backstory here’s a couple of links. The cool thing about the Norse Mythology is that all of the characters connect to each other in some way so while researching one character you may find yourself going through the whole gamut of characters because of the complex and crazy relations. Things can be a bit confusing because of translations and different names and spellings of characters but in the end it’s worth sorting out.
If you read through that stuff you’ll know why he is missing a hand. I’m giving him a new right hand but in the form of the ribbon that binded Fenrir. I went with this techy looking style but still have the urge to go all Medieval as well as an alternative Tech Armor more like the Too Human video game art style. There’s still a ton more to talk about but I’ll save some of that for a future update.
This is a quick PlayBlast turntable from Maya:
Here’s a linear look at how things progressed with the most current being at the top of this post. So while there’s a lot more work to do and a ton more learning I’m looking forward to it.